department supervisor   º   crowds   º   pipeline engineer   º   technical director
allen.stetson@gmail.com   º   19677 crystal springs ct. newhall, ca 91321 usa   º   661.857.4023
       
year: mar, 2013
role: pipeline engineer
duties: authoring portions of proprietary next-generation software and data formats, specifically relating to crowds and lighting. collaborating with R&D and department heads in the design and implementation.
direct manager: amy mcdonald sandjideh (department manager, pipeline engineering/r&d)
notes: during my time in pipeline, i earned credits on three feature films, including this one. although my efforts were not specifically focused on this film, it and all films in the future will benefit from my time spent in pipeline.

i was initially drafted into the pipeline engineering group because they were under-staffed for their work on our next generation of software and because it lined up well with my schedule to lend them my services for a finite amount of time. although well-versed in our old studio language of perl, i had only limited exposure to our new studio language of python. perhaps for that reason, i was paired up with several top-performing python developers who proceeded to bestow upon me their vast quantities of knowledge, techniques, and advice. under their guidance, i grew my skills to a point that cultivates much personal pride in my current abilities.

during my time in pipeline i worked on such projects as a data conditioning process which took data from our current pipeline and converted it into data compatible with our next generation of software; a technology that allowed for metadata associated with all renderable assets to be collected, stored, and used in our next generation of lighting software; a technology that separated the level of detail in our crowd data from the geometric complexity of a crowd asset thereby allowing an artist to choose the most prudent geometry setting for any level of detail; an updating of crowd software libraries from reading current generation world-space matrix files into next generation local-space heirarchy xml files.